![]() Let's go further with the LoL comparison: LoL would be like a fighting game if characters got stunned after using certain skills, but during that time they were only vulnerable to very specific other skills for a very short window of time, and using that skill requires an execution trick instead of just a button press, and instead of four skills you have a double digit number of them. I've watched some tutorials out of curiosity, and the layers of complexity involved in things like "the wake-up game" and "loops" and stuff is not only opaque but also obnoxious. ![]() I play LoL, and the learning curve in that game is brutal too, but I don't have to pound buttons on a fightpad in order to sling a perfect Lux combo. The thing is that I find the whole setup of fighting games to be ♥♥♥♥♥♥♥♥. I like the idea of one on one competition that's all about mind games, quick thinking, and timing, like a video game fencing match. So, I probably have two or three years to wait, but still: I'm interested in learning how to play fighting games. I don't play fighting games, but I want to know how to play fighting games by the time Fighting is Magic becomes a reality.
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